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Yes, same name, but I'm only on weekends - never get home early enough to play during the week.
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Originally posted by Wicked98Snake View Post• Additional security measures to enhance detection and banning capabilities.
Originally posted by Wicked98Snake View Post• Additional minor reductions in knife lunge.
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I was happy about the new contracts, it's nice to have a few more to choose from. Yeah there were a few more snipers last night when we were playing. As long as they're not trying to 360 quickscope people I guess they're alright, I wish I better with a sniper I might give them a try.
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see in blue
Originally posted by Wicked98Snake View PostGot this off another site, looks like they changed more than I thought, lol.
12/13
New Features:
• Over 400 brand new Contracts Already saw a bunch of these last night
• Practice Dummies (aka, AI bots) in offline Local Split Screen
• A new camera editing mode in Theater called "Dolly Cam"
• "Load Multiplayer by Default" option for the PS3
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. Noticed more sniper rifles in game as well.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
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Got this off another site, looks like they changed more than I thought, lol.
12/13
New Features:
• Over 400 brand new Contracts
• Practice Dummies (aka, AI bots) in offline Local Split Screen
• A new camera editing mode in Theater called "Dolly Cam"
• "Load Multiplayer by Default" option for the PS3
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
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Spawns will always be messed up. But I will tell you this most shitty spawns is due to your teammates. That can mess up the spawns bad.
Bad thing I hate is if your running ghost you should not spawn near your teammates that is not running ghost.
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Originally posted by motoman View PostDid they do something to the spawns too? Last night the spawns seemed way off.
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Did they do something to the spawns too? Last night the spawns seemed way off.
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Originally posted by musclestang89 View Postwhat was all changed on the update? Only thing I know of was hardline pro. And that suxs now. You can only change care packages. Oh well I will still be using it.
They changed sniper damage a bit and it's now a on shot kill to the head even with a silencer equipped. ( So be on the lookout for more snipers, boo)
They made a few changes to the matchmaking and netcode to keep parties together when joining games and help reduce lag.
They also took out the YY reload cancel, you can still sprint cancel though.
And I think that's it!
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Originally posted by davbrucas View PostCool. Sounds fun. Add me to your friends list. Same name...but my 9yr old plays more than me though so you may catch him online instead of me.
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Originally posted by Steve View PostLOL, nah. I'd just like to give back some of the abuse you dish out on me back on ya.
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what was all changed on the update? Only thing I know of was hardline pro. And that suxs now. You can only change care packages. Oh well I will still be using it.
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